Monday 13 February 2012

Production Plan

  A brief production plan on how I will split the process of designing and implementing my level from paper design through to a playable map.

Pre-Production: 
  • Idea Development and Brain storming.
  • Location and environment setting.
  • Photo reference and Mood boards.
  • Map story and objectives.
  • Main Focal Point(s) of the map.
  • Top down layout.
Production:
  • Block out.
  • Weapon and bot path placement.
  • Base mesh pass > Alpha.
  • Detail mesh pass > Beta.
  • Particle Pass.
  • Lighting Pass.
  • Post Processing Pass. 
Post Production:

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