Tuesday 21 February 2012

Environment Overview

A brief overview of the aims, background and setting of my environment. Below I have asked myself several key questions as to better plan my map. Answering the questions below will give me a better starting point for the shape, structure and design of the map.


Game Type:

Single Player or Multiplayer?
The map will be a Multiplayer Map, based on Unreal Tournaments death match and team death match game modes.

Game Type?
The map will support Death Match &Team death match game modes with the aim to support up to sixteen players.

  • Death match: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.
  • Team Death match: Teams compete together to out-frag the opponent team. Up to four teams will be supported.
What game is this map for?

    The map will be designed to fit the core game play mechanics of Unreal Tournament 3 and the universe it is set in. Although set in the UT universe the back story the map will be a standalone multilayer map for the community with its own background, story and features. 

Story:
Why are the players there?

  After the empire invaded human space wiping out any and all resistance, the emperor decided to re-establish the Liandri Corporations Death tournaments. The map will be set on one of the emperors "Arena worlds" where participants in the tournament can train and prepare to hold off there impending doom. The map is now a core arena in the emperors tournament fixtures used as a flagship to showcase humanities destruction.
Why is the place/environment there? Write the history of your environment. What happened to the place before the player entered the environment?    
 
The arena was original a central Skaaj holy site where clan members were sent to the trials. It was here at this site that they would begin their rite of passage, turning from an adolescent into a clan warrior.
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After many centuries of inner fight with each tribe vying for supremacy the clans formed together to create the Skaaj empire. It was then that the ritual site change from being a holy site to being a gladiatorial arena where clans could settle disputes, tussle for dominance and show there strength to any would be challenges.

After the empire invaded human space and instilled their version of the Liandri Corporation tournaments on humanity the site has now become a core arena in the tournaments fixtures list. 
   
Game play


What is the objective of your map? 

The main objective of the map is to be a portfolio piece that can be released into the unreal community for feedback and development. The map will be designed to fit in with the current UT3 Lore. The main aim of the map is to go back to the traditional roots of the first person shooter, re-introducing the fast pace frag fest of Multiplayer games of old.

How would the level play out? Games play wise?

The original idea of the arena is to have a central focal point or structure, surrounding this will be smaller structures. The main goal is for the contestants to make their way to the central structure to frag each other to death. The outer structures will be support areas where players will spawn, and stockpile on weapons, ammo and pickups. To accommodate for team death matches structures 1,3,7 & 9 have not been attached directly to the main structure but have instead been attached to another smaller structure which has in turn been linked to the main structure. Therefore structures 1 and 8 are linked to structure 4 and structures 3 & 9 are attached to structure 6 with structures 4 and 6 then being attached to the central point. (See the map below.)



 How big is the map?

The map will need to be big enough to allow up to 16 players to play in an 8 v 8 death matches but not to big that it will make normal death matches unplayable. The playable area should roughly be 1km by 1km while an extra 0.5km will be added for the none playable area but will be used to add background detail.

Who is your audience? Who is your player? What is your Demographic?

The target audience for the map is the traditional first person shooter player who wants to get back to the frag count of the early Unreal, Quake and Doom games. The map is aimed to support both Death match and Team death match where users will requires skill, the clever use of powers ups and knowledge to kill there opponents.

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