Monday 13 February 2012

Goals

The inital plan idea is to plan and create a Death Map level for Unreal Tournement 3, using the guide lines and help from articles found from the world of level design by 


Using the princples and lessons found from the following articles:


What are my Level Design Goals:

The things I want to achieve are to take a project from inception and work on it all the way through to release quality. The main focus will be on to finish a project in a realistic time and not let it fall by the wayside. The main aims are to:

  1. Work on my planning and structure so the project will flow better
  2. Too work on all stages of the project from Pre Production through to release.
  3. To get better at paper designsand 3D designs
  4. To learn new skills in UDK and build on my foundations.
  5. To release it to the community for feedback.
  6. To keep a production dairy to help with motivation, planning, analysis and post mortam.


No comments:

Post a Comment