Production Plan
A brief production plan on how I will split the process of designing and implementing my level from paper design through to a playable map.
Pre-Production:
- Idea Development and Brain storming.
- Location and environment setting.
- Photo reference and Mood boards.
- Map story and objectives.
- Main Focal Point(s) of the map.
- Top down layout.
Production:
- Block out.
- Weapon and bot path placement.
- Base mesh pass > Alpha.
- Detail mesh pass > Beta.
- Particle Pass.
- Lighting Pass.
- Post Processing Pass.
Post Production:
- Final Cook and Rebuild.
- Prepping map for distribution, Text file, support images, layout and settings to work with UT3.(http://forums.epicgames.com/threads/590932-Preparing-your-map-for-publishing-and-distribution)
- Forum upload and distribution.
- Video and Picture samples for portfolio.
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